You “die in real life if you die in the game,”
Palmer Luckey, the creator of Oculus and a defense contractor, claims to have created a VR headgear that, should the user’s avatar die in a game, explodes their head with “explosive charge modules.” Ha ha. Cool…
“The idea of tying your real life to your virtual avatar has always fascinated me,” Luckey wrote in a blog post about the dark prototype. “You instantly raise the stakes to the maximum level and force people to fundamentally rethink how they interact with the virtual world and the players inside it.” Only the fear of major repercussions may make a game seem genuine to you and everyone else in the game. Boosted visuals might make a game look more realistic.
He wrote, repeating a well-worn cliché, “If you die in the game, you die in real life.”
There are many things to consider in this situation, and we may not give someone else who made the same allegation much credence. However, Luckey isn’t your typical coder. He is largely regarded as the founder of contemporary VR. Mark Zuckerberg, the CEO of Facebook and self-proclaimed deity, is presently using technology he created as the basis for his metaverse. How do you reconcile his VR prowess with the fact that he now produces pricey guns for a living?
Add to that the fact that he has long expressed a desire to see something like this come to pass, and he has an uncommon amount of credibility in this specific field.
According to Luckey’s blog, the gadget is an homage to NerveGear, a deadly VR gear from the well-known VR-themed manga book “Sword Art Online,” which uses microwaves to burn wearers’ brains if they fail to leave a virtual world where they have been captured by a crazy doctor.
He said that the success of both he and Oculus depended on the series. It appears that his supposed new creation serves as both a sick thank you and a self-serving rush of adrenaline.
Particularly in Japan, which swiftly developed into our second-largest market, “the popularity of [Sword Art Online] led to tremendous otaku excitement for Oculus,” he added. A narrative that had been created in a world where virtual reality was a dead technology was now directly out of the gamer excitement headlines as a result of the Rift’s availability.
Luckey joked that the murder portion of the gadget is already functional but that the VR component still requires improvement, which may be another jab at Mark Zuckerberg’s efforts to turn his platform into a unified commercial product.
The good news is that a real NerveGear is halfway made, he wrote. The bad news is that I have only so far discovered the portion that actually kills you. The perfect-VR component of the equation won’t be available for many years.
He claims that the explosive charges are “[connected] to a narrow-band photosensor that can detect when the screen flashes red at a certain frequency” and are located within the headset.
He said, “When an appropriate game-over screen is presented, the charges ignite, instantly killing the user’s brain.”
The headset, according to Luckey, is still too unpredictable for him to have “the balls” to really put it on.
As workplace decor at this stage, it serves as a sobering reminder of uncharted territory in game design, according to Luckey. It is also the first non-fiction instance that I am aware of of a VR gadget that may really kill the user. It won’t be the final one.